DING is a magazine about the internet and things. It brings together people that are exploring the space between the arts, society and emerging technologies. We started the magazine to provide a space for reflection for people who are interested in responsible technology practices and the development of the internet as it becomes increasingly embedded in our real world. We want to ensure that context and values are given a space to occupy in this magazine as well as specific details and stories.

The first issue of DING is about Craft. The next issue will be focussing on the Future.
Release date is fall 2018. Stay tuned and enjoy the issue #1 on this site.

DING magazine is also available as a print magazine. You can download it here.

Issue #1 CRAFT

Our inaugural issue focuses on craft. We interview Gillian Crampton Smith, one of the founders of interaction design. She describes the practice of designing the right thing – and designing the thing right. As virtual and physical worlds converge, Gillian argues that we need craft to inform how we interact with connected objects.

John Thackara, renowned author and critic, writes that the Internet of Things is missing a value benchmark. ”We’ve created a global infrastructure that is brilliant on means, but unambitious when it comes to ends,” he laments. How might we build technology that considers the true cost of production while respecting human dignity and repairing the Earth?

Craft considers the materiality of an object throughout the object’s lifecycle. Researcher Vladan Joler investigates the death and afterlife of things. From the graveyards of the cargo ships that carry our electronics to the cartels that shorten the lifespan of everyday objects, we begin to see the invisible forces that are making IoT a costly endeavor.

Ever since humans began making objects, we had to consider the materials available and the knowledge of how to shape them. Justin Marshall recounts how tools evolve and adapt based on local needs. Historian Andrew Prescott illustrates how constructing medieval cathedrals required sharing skills and even early computational thinking.

We also hear from the ThingsCon community, who curated a map of local solutions for local needs. The design studio Quicksand in Bangalore reflects on how they use a craft approach to build more thoughtful and long-lasting products. The digital jeweler Jayne Wallace describes how the Eames’ India Report, written over fifty years ago, provides a template for how to think about craft and the internet today.

Today we live with digital technology that’s primarily manufactured in Shenzhen and designed in Silicon Valley. Centralization of production means that there is less choice and less inclusion. We need decentralized ecosystems, where craft thrives so that people can deploy the materials around them to make local solutions that last a long time. We hope you enjoy this issue and that it sparks ideas for crafting technology in healthier ways.

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Editors

Michelle Thorne

Michelle Thorne leads the Mozilla Open IoT Studio, a research network for practitioners investigating and advocating for a healthier Internet of Things. She previously directed Mozilla’s web literacy programs and produced the Mozilla Festival.

Julia Kloiber

Julia Kloiber is the Co-Founder of the Prototype Fund and a Mozilla Fellow. Her work investigates emerging technologies and future narratives. She is researching how technologies and policies have to be shaped in order to support us in tackling future challenges.

Pete Thomas

Pete Thomas is a designer and researcher at the University of Dundee. He co-founded the creative studio Tom Pigeon and the design and innovation agency Uniform.

Jon Rogers

Jon Rogers is an academic at the University of Dundee and is a Senior Fellow with Mozilla’s Open IoT Studio. His work explores the human intersection between digital technologies and the design of physical of things.

Words

Ingrid Burrington, author of ‘Networks of New York: An Illustrated Field Guide to Urban Internet Infrastructure’, tells jokes about places, politics, and the weird feelings people have about both. We asked her to talk to us about the weather.

John Thackara

John Thackara writes about live examples of what a sustainable future will be like. These projects, with a focus on social and ecological design, feature in his Doors of Perception workshops. He once drove a London bus (routes 73 and 134).

Solana Larsen edits Mozilla’s Internet Health Report. Formerly she was managing editor of Global Voices, a community of bloggers that translate and report on citizen media worldwide. She once founded PuertoDansk, a Danish-Puerto Rican society.

ThingsCon

ThingsCon (Max Krüger, Peter Bihr and Simon Höher) is a global community of practitioners around Internet of Things (IoT) and connected products that foster the creation of a human-centric & responsible IoT.

Gillian Crampton Smith

Gillian Crampton Smith is one of the world’s leading academics in interaction design. She founded the Computer Related Design department at the Royal College of Art (RCA) and co-founded the Design Institute Ivrea. She currently teaches at H-Farm Education.

Vladan Joler

Vladan Joler directs the Share Foundation and is a professor at the New Media department at University of Novi Sad. He investigates invisible aspects of technology and recently researched Facebook’s algorithms.

Jayne Wallace

Jayne Wallace is a craft and design professor at Northumbria University. She explores digital jewellery and the act of making to support sense of self. She focuses on how contemporary craft and the digital can support living with dementia and bereavement.

Andrew Prescott researches Digital Humanities at the University of Glasgow. He is a medieval historian who previously worked in the Department of Manuscripts at the British Library, where he coordinated a number of digital projects, including most notably Electronic Beowulf.

Quicksand

Quicksand (Babitha George and Romit Raj) is an interdisciplinary consultancy in India that reflects on how a craft approach enables more thoughtful and long-lasting products. The studio also curates the UnBox Festival.

Justin Marshall

Justin Marshall is an associate professor at Northumbria University. He is a practice-based researcher focusing on the role and value of craft in interdisciplinary digitally orientated research projects, as such he is interested in both digital craft and crafting the digital.

Images

Eleni Kalorkoti graduated from Edinburgh College of Art in 2007, before training in screenprinting at Edinburgh Printmakers. She can now be found drawing pictures and making things in south London.

Alun Callender is a photographer with a passion for portraiture. He is fascinated by other people, their stories and what inspires them.

Sean Dooley is a mathematician turned photographer who likes to spend his time exploring the regions where human life meets its habitat.

Giulia Garbin is a London based Art Director, Graphic Designer and Illustrator. She is passionate about traditional print processes and believes in the importance of craftsmanship in design.

A viewpoint on Craft and the Internet
Who Controls the Internet?
Ethical Tech around the World
Interview with Gillian Crampton Smith
Life & Death
Typographic Craft
The Internet as a Lota
A Medieval Crash
A Gandhian Dream
Evolutionary Craft